Avatar

nick.pickop

  • Total activity 11
  • Last activity
  • Following 0 users
  • Followed by 0 users
  • Votes 0
  • Subscriptions 3

Activity overview

Latest activity by nick.pickop
  • Avatar

    nick.pickop commented,

    Got it - used the flight log import and it seems to be working, but I can only import x y z and not yaw pitch roll  (or omega Phi Kappa). How do I do this? If it is possible - are you then supposed...

  • Avatar

    nick.pickop created a post,

    GPU Acceleration

    Answered

    Hi,   I have a render farm here in our office that consists of 4 x dual xeon nodes with 8 x Geforce 1080ti cards on each node. They currently have 64GB ram but that can be scaled massively. I am lo...

  • Avatar

    nick.pickop created a post,

    MIDAS 5 Capture

    Hi, I am working with a MIDAS 5 Camera dataset and the georeferencing is not embedded as exif data into each image file - it is a separate data file. Is there any way to add this file as a referenc...

  • Avatar

    nick.pickop commented,

    Is this implemented yet? I first spoke about this 2 years ago and have just come back to the software after all this time. Seems a shame not to have this feature.

  • Avatar

    nick.pickop created a post,

    Support for Equirectangular Spherical Images

    Completed

    Hi,I wonder if there is any plan to include support for spherical HDR images. We are testing a few cameras at the moment along with a few different photogrammetry solutions with the intention ...

  • Avatar

    nick.pickop commented,

    Yes!,Just saw that and downloaded today. Will test it tomorrow and see how we go.Nick

  • Avatar

    nick.pickop created a post,

    OBJ Export

    Answered

    Hi,Struggling a bit with obj and point cloud export. I have what looks like a really great point cloud. I have set the scale using control manually define control points (tiles on a floor spac...

  • Avatar

    nick.pickop created a post,

    Support for FBX and more usable textures

    Completed

    Hi,High on my list would be support for FBX. That way we would be able to get Geometry, textures and Cameras into a large number of other softwares. Main ones is 3ds Max and Unity. For us havi...