
Wilkie
- Total activity 23
- Last activity
- Following 0 users
- Followed by 0 users
- Votes 0
- Subscriptions 2
Activity overview
Latest activity by Wilkie-
Wilkie commented,
right ive fixed this.. i think the problem is so specific it wont be of any used to anyone on here.. but you never know: basically i think the issue was somthing to do with direct3d not init...
-
Wilkie created a post,
3d View White Screen
Hi everyone, I came back to RC after it had been processing and the 3D view is just white now, switching the pane to a different type of view and back to 3d seems to hang the program. Any idea what...
-
Wilkie commented,
Thanks for the advice guys. Just to update you (with glacial processing times its not that often we get to report back on what happened very soon) As pointed out the Increase in memory didn't seem...
-
Wilkie commented,
just to add to this thread for anyone who might be stuck in the future. Had another problem on a similar spec machin. Saw the RAM was totally maxed out so I've swapped in some more dimms to increas...
-
Wilkie commented,
Thanks. I do a lot of filming and animation work (all dance based), so lights, cameras and computers are all used for that. and on top, most of those workstations are old and you can pic them up fo...
-
Wilkie commented,
Yeah the week was spent reconstructing the mesh. Im making a animated dance installation for Sadler's Wells in London. All the scenography is models which are being digitised using RC, with danc...
-
Wilkie commented,
thanks Götz I'm assuming, if the problem goes back to the alignment, it basically means starting from scratch as all the cashed stuff from the first time round will be irrelevant. I think rather th...
-
Wilkie created a post,
High reconstruction "processing failed: Unknown error / operation failed"
Hi, I've had quite a complex model processing for about a week and am getting the error Processing failed: Unknown error [0x2014\0x2010\0x2000\0x4999\0x5052] using the cashed data the error repe...
-
Wilkie commented,
Ok great, and this creates multiple maps, so when exporting the mesh is there anything which needs to be considered when checking the single texture map, and the map size in the export dialog...
-
Wilkie commented,
Hi, thanks again,these seems to be working ok. Would you be able to explain how these parameters work a little. Im using the UVs to generate normal and AO maps for simplified meshes so sometim...