
m.kozak.m
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Activity overview
Latest activity by m.kozak.m-
m.kozak.m commented,
+1
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m.kozak.m commented,
Hello, and thanks everyone;)Yes I tried make a new Unwrap and then reTexture but it looks similar. But generally I can´t do new Unwrap, because I need my personal UV for next editing in PS.Maybe I ...
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m.kozak.m commented,
So I tried it and a result is too similar. Any pieces of model are still so blurry :/
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m.kozak.m commented,
But that step give me a texture broken on the thousand pieces or no? Still I will try it;). Thank you
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m.kozak.m commented,
I firstly made a 500K poly model from 160Mtris by simplify tool in RC then I took this model to Zbrush and use Dynamesh and Zremesher (decimation to 10K poly). This low poly model was imported back...
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m.kozak.m commented,
No, my alignment is great and I´m fully satisfied with model. I just have to work with those models in 3Dsmax, so I need low poly model, but I lose too much quality with decimation. Thats why I nee...
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m.kozak.m commented,
Hello,thank you for your fast reaction;).Yes I agree. I don´t have any specific problem with RC. I just thought that here in this big community of people who are interested by photogrammetry I can ...
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m.kozak.m created a post,
Basic workflow + problem with retopology and UV
Hello everyone,I´m begginer in photoscaning and I get a stuck on the point of creating a UV and retopology of model. Could you please give me any advice if my workflow is right and how can I make m...
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m.kozak.m created a post,
Photos caned textures + maps
Hello,I'm trying to make a textures with all features (albedo, normals, displacement map, smooth and AO). I would like to follow this Workflow, but it have to be wrong or I make a mistake somewhere...