
Tim B
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Same bug that was reported 2 years ago? Why not remove it from the list of supported file formats? That way people like me don't assume that a bug from 2 years ago has been fixed and don't have to...
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Good luck with that valve job, Benjamin! Have you tried decimating then texturing? I'm guessing your mesh is pretty large based on the clipping box comment. Curious how/if that changes things.
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Benjamin, What does the mesh of that scene actually look like? Regarding Andrew's comments, RC does seem to allocate way too much surface roughness to flat surfaces. Would be interesting to see ho...
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+1 for this. Been wondering the same thing.
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I tried that in the beginning. It seems to only export by parts if the model is made of parts. A 'sigleton' seems to only get exported as one .obj.
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Hi Lucia, I haven't changed this setting before (didn't even know it existed until started looking around for this issue). So I'm assuming it was set to False originally, but can't be 100% sure.
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Thanks for the advice aonsen and Gotz, I tried replacing the whole thing with one big cuboid, but the texture didn't place correctly. The problem is that I have a number of such areas to fix. But d...
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Hey aonsen, Thanks again for the info. Analysis > Inspector > Autorepair was the first thing I tried after reading around :) Unfortunately, it doesn't seem to fix the holes in the model above. I'm...
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Aosen, I have tried MeshMixer with limited success. I like the ease of use and functionality; however, combining of the meshes for export doesn't work well for me. Sculpt tools don't quite work on ...
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Jonathan, Thanks for the advice. However, "Close Holes" seems to be designed for topology defect "holes" and not for "RC didn't detect any features on that surface, so it's got going to make a mes...