
HoveMike
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Activity overview
Latest activity by HoveMike-
HoveMike commented,
Hi Wallace - thanks for sticking with this. Have sent a mail to Support referencing this conversation with a link to the RC projects and image data (note the XMP's we're using to stabilise the acto...
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HoveMike commented,
Here's a 4096: ...and an 8192: Hope it helps!
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HoveMike commented,
Shout if this isn't what you need:
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HoveMike commented,
Looking at two adjacent frames, one with a 4096 texture and one with 8192, the 4096 has 91% and the 8192 has 80%. Another of the 4096 ones has a 92% usage. Maybe the pretty random distribution sugg...
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HoveMike created a post,
Fixed output texture sizes?
Hi - we're seeing consecutive frames generated with different texture sizes. The frames are being produced from a CLI script and although our Unwrap setting is 8192 we randomly get some with 8192 P...
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HoveMike commented,
Hi Ondrej - thanks for your patience with this - I understand what you're saying about setting the absolute pose, and you're right, I see on exporting that the cameras have moved in that second fra...
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HoveMike commented,
It seems that reconstruction isn't deterministic - maybe it starts building from a pair of cameras at random and builds on the point cloud from those in a random order - but if I run against the ex...
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HoveMike commented,
Hi and thanks for coming back so quickly but I'm a little confused. Are you saying that for the first frame in the sequence the XMP's should have xcr:PosePrior="locked" and that "Absolute pose" fie...
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HoveMike commented,
Hi - yes, we're using the same XMP for all the datasets. We exported the XMP's for our first frame, and copied and renamed them for all the subsequent frames. Hence we believe the cameras are ident...
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HoveMike commented,
In fact when we have fixed elements in the scene, we still see significant movement - this is the ground plane in two shots 30ms apart, one frame in wireframe: ..and also the torso: and below...