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plesk8ter 1

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Latest activity by plesk8ter 1
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    plesk8ter 1 created a post,

    Discontinued Plugin for Houdini

    Hello, I found there was a RC plugin for Houdini: Quoting from sidefx in early 2021 johnmatherWe are in talks with Epic to decide if or how we might be able to continue to support the RC plugin in...

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    plesk8ter 1 created a post,

    Tips for capturing branches, leaves, plants, vegetations, trees

    How to get good results for capturing vegetation? Are there special tips and reconstruction settings to try?I am testing scenes in nature with twigs, leaves, branches, and small details. I am using...

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    plesk8ter 1 created a post,

    Indie license? Steam RC?

    I am an independent designer/artist. The Enterprise license is too much for small practice. The Pay-Per-Input is OK in term of price however with this system you tend to do use less image in lower ...

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    plesk8ter 1 commented,

    In Unreal Engine I don't manage to have matching Yaw Pitch Roll from RC exported camera. First I am not sure which Euler format to use "xyz"? "zyx"? "zxy"?  Unreal Engine "Make Rotator" is defined ...

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    plesk8ter 1 commented,

    Hi Wallace,  Thank you for your reply. I don't have this scaling issue with unreal engine. So it is something with my app, I will investigate further.

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    plesk8ter 1 commented,

    It is a custom c++/openGL application using Assimp library to import the 3D model, GLM libraries and openFrameworks for the camera. I tried .dae, .obj, .ply with the same scale issue. Do you think ...