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ecko360RC

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Latest activity by ecko360RC
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    ecko360RC commented,

    once I do a mesh render it looks fine. disregard my post still having issues with other things but think mostly it has to do with me being nit picky.

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    ecko360RC commented,

    Try exporting as LODs and use that. There are guides on youtube on how to have high poly meshes that have LOD using FBX. Personally, I haven't done it yet but I have been considering it since I hav...

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    ecko360RC commented,

    I have also been noticing this on a recent project of mine. The UV checkerboard also looks blurry even though I used optimal texel size and large triangle removal. It seems in my case atleast that ...

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    ecko360RC commented,

    Hi Ondrej Trhan CR,  Thanks for getting back to me. I will try to answer as concisely as possible. Texture Settings Fixed Texel Size, 46 Count, 16k x 16k, 2 texel gutter, 93% utilization, .005919 u...

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    ecko360RC created a post,

    Break down of the console info for different phases.

    I am processing a data set currently and it is taking a long time. I checked for bad cameras everything seems to be fine. It is not hanging on a single phase in fact it seems to be going along albe...